refactor(lang): rename the ptr/ptrs types to pointer/pointers
Expand the abbreviated pointer types to full words on the language surface: ptr -> pointer (a raw address / FFI handle) ptrs -> pointers (a buffer of pointers) The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps `pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only the Ludic-level surface changes. Rewrites type annotations across all sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing in emit_addr, the grammars/LSP/JetBrains tokens, and the docs (type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their conventional short spelling (like Math). Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -1211,7 +1211,7 @@ hand-rolled pointer arithmetic these features exist to delete.
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```ludic
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# before (runtime/native/image.ludic today)
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function px(img: ptr, x: int, y: int, w: int) -> int { return peek32(img, (y*w+x)*4) }
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function px(img: pointer, x: int, y: int, w: int) -> int { return peek32(img, (y*w+x)*4) }
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# after
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struct Rgba { r: u8, g: u8, b: u8, a: u8 }
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