refactor(lang): rename the ptr/ptrs types to pointer/pointers

Expand the abbreviated pointer types to full words on the language surface:
  ptr   ->  pointer     (a raw address / FFI handle)
  ptrs  ->  pointers    (a buffer of pointers)

The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps
`pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only
the Ludic-level surface changes. Rewrites type annotations across all
sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing
in emit_addr, the grammars/LSP/JetBrains tokens, and the docs
(type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their
conventional short spelling (like Math).

Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:58:54 +03:00
parent b7745a4600
commit effb3f637f
76 changed files with 516 additions and 516 deletions

View file

@ -3,14 +3,14 @@
# origin at the top-left; circles are (x, y, r). Squared distances use i64 so a
# large coordinate can't overflow. Each returns a bool.
function is_collide_ns(meth: ptr) -> bool {
function is_collide_ns(meth: pointer) -> bool {
if (meth == "rects") or (meth == "point_rect") { return true }
if (meth == "circles") or (meth == "rect_circle") { return true }
return false
}
# dx*dx + dy*dy widened to i64 (no overflow for 32-bit deltas)
function coll_sq_sum(dx: ptr, dy: ptr) -> ptr {
function coll_sq_sum(dx: pointer, dy: pointer) -> pointer {
let dx64 = emit_bind(`sext i32 {dx} to i64`)
let dy64 = emit_bind(`sext i32 {dy} to i64`)
let xx = emit_bind(`mul i64 {dx64}, {dx64}`)
@ -19,14 +19,14 @@ function coll_sq_sum(dx: ptr, dy: ptr) -> ptr {
}
# max(lo, min(v, hi)) — clamp v into [lo, hi]
function coll_clamp(v: ptr, lo: ptr, hi: ptr) -> ptr {
function coll_clamp(v: pointer, lo: pointer, hi: pointer) -> pointer {
let c1 = emit_bind(`icmp slt i32 {v}, {hi}`)
let t = emit_bind(`select i1 {c1}, i32 {v}, i32 {hi}`)
let c2 = emit_bind(`icmp sgt i32 {lo}, {t}`)
return emit_bind(`select i1 {c2}, i32 {lo}, i32 {t}`)
}
function emit_collide_ns(meth: ptr, e: Node) -> Val {
function emit_collide_ns(meth: pointer, e: Node) -> Val {
if (meth == "rects") { # AABB overlap of two rects
let ax = emit_expr(e.kids[0]); let ay = emit_expr(e.kids[1]); let aw = emit_expr(e.kids[2]); let ah = emit_expr(e.kids[3])
let bx = emit_expr(e.kids[4]); let by = emit_expr(e.kids[5]); let bw = emit_expr(e.kids[6]); let bh = emit_expr(e.kids[7])