refactor(lang): rename the ptr/ptrs types to pointer/pointers
Expand the abbreviated pointer types to full words on the language surface: ptr -> pointer (a raw address / FFI handle) ptrs -> pointers (a buffer of pointers) The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps `pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only the Ludic-level surface changes. Rewrites type annotations across all sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing in emit_addr, the grammars/LSP/JetBrains tokens, and the docs (type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their conventional short spelling (like Math). Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -4,7 +4,7 @@
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function hexdig(n: int) -> int { if n < 10 { return 48 + n }; return 55 + n } # 0-9 A-F
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# emit `@.strN = ... c"escaped\00"` and return its name; % and non-print -> \XX
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function emit_str_const(s: ptr) -> ptr {
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function emit_str_const(s: pointer) -> pointer {
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let name = `@.str{itoa(ll_str)}`
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ll_str = ll_str + 1
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let n = len(s)
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@ -25,7 +25,7 @@ function emit_str_const(s: ptr) -> ptr {
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}
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# the constant initializer for a global var: a literal, or 0/null
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function global_init(d: Node) -> ptr {
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function global_init(d: Node) -> pointer {
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if (d.a == null) { if (llty(d.ty) == "ptr") { return "null" }; return "0" }
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let e = d.a
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if e.kind == E_INT or e.kind == E_FLOAT or e.kind == E_BOOL { return itoa(e.ival) }
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