refactor(lang): rename the ptr/ptrs types to pointer/pointers

Expand the abbreviated pointer types to full words on the language surface:
  ptr   ->  pointer     (a raw address / FFI handle)
  ptrs  ->  pointers    (a buffer of pointers)

The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps
`pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only
the Ludic-level surface changes. Rewrites type annotations across all
sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing
in emit_addr, the grammars/LSP/JetBrains tokens, and the docs
(type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their
conventional short spelling (like Math).

Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:58:54 +03:00
parent b7745a4600
commit effb3f637f
76 changed files with 516 additions and 516 deletions

View file

@ -4,7 +4,7 @@
var g_windowed: bool = false # headless by default (games read stdin / dump PPM)
function is_intrinsic2(name: ptr) -> bool {
function is_intrinsic2(name: pointer) -> bool {
if (name == "free") or (name == "fill") { return true }
if (name == "offset") or (name == "read_char") { return true }
if (name == "as_fixed") or (name == "as_int") { return true }
@ -14,7 +14,7 @@ function is_intrinsic2(name: ptr) -> bool {
return false
}
function emit_intrinsic2(name: ptr, e: Node) -> Val {
function emit_intrinsic2(name: pointer, e: Node) -> Val {
if (name == "free") {
let p = arg_code(e, 0); emit(" call void @free(ptr "); emit(p); emit(")\n"); return val("0", "void")
}
@ -28,7 +28,7 @@ function emit_intrinsic2(name: ptr, e: Node) -> Val {
let p = arg_code(e, 0); let n = arg_code(e, 1)
let g = nreg()
emit(" "); emit(g); emit(" = getelementptr inbounds i8, ptr "); emit(p); emit(", i32 "); emit(n); emit("\n")
return val(g, "ptr")
return val(g, "pointer")
}
if (name == "read_char") { return val(emit_bind("call i32 @getchar()"), "int") }
if (name == "as_fixed") { let a = emit_expr(e.kids[0]); return val(a.code, "fixed") }