refactor(lang): rename the ptr/ptrs types to pointer/pointers
Expand the abbreviated pointer types to full words on the language surface: ptr -> pointer (a raw address / FFI handle) ptrs -> pointers (a buffer of pointers) The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps `pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only the Ludic-level surface changes. Rewrites type annotations across all sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing in emit_addr, the grammars/LSP/JetBrains tokens, and the docs (type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their conventional short spelling (like Math). Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -3,17 +3,17 @@
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# read and write one byte. The low-level escape hatch, PICO-8's memcpy/memset/
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# peek/poke by another name.
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function is_mem_ns(meth: ptr) -> bool {
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function is_mem_ns(meth: pointer) -> bool {
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if (meth == "bytes") or (meth == "words") { return true }
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if (meth == "copy") or (meth == "fill") or (meth == "peek") or (meth == "poke") { return true }
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return false
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}
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function emit_mem_ns(meth: ptr, e: Node) -> Val {
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function emit_mem_ns(meth: pointer, e: Node) -> Val {
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if (meth == "bytes") { # allocate n bytes -> a byte buffer
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let n = emit_expr(e.kids[0])
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let w = emit_bind(`zext i32 {n.code} to i64`)
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return val(emit_bind(`call ptr @malloc(i64 {w})`), "ptr")
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return val(emit_bind(`call ptr @malloc(i64 {w})`), "pointer")
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}
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if (meth == "words") { # allocate n 32-bit words
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let n = emit_expr(e.kids[0])
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