refactor(lang): rename the ptr/ptrs types to pointer/pointers

Expand the abbreviated pointer types to full words on the language surface:
  ptr   ->  pointer     (a raw address / FFI handle)
  ptrs  ->  pointers    (a buffer of pointers)

The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps
`pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only
the Ludic-level surface changes. Rewrites type annotations across all
sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing
in emit_addr, the grammars/LSP/JetBrains tokens, and the docs
(type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their
conventional short spelling (like Math).

Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:58:54 +03:00
parent b7745a4600
commit effb3f637f
76 changed files with 516 additions and 516 deletions

View file

@ -1,7 +1,7 @@
# emit_spawn.ludic — spawn / despawn / self(), and seeding a component's fields
# from its declared defaults plus any per-spawn overrides.
function emit_init_component(e: ptr, comp: ptr, rec: Node) -> void {
function emit_init_component(e: pointer, comp: pointer, rec: Node) -> void {
let me = itoa(MAX_ENT)
let c = find_comp(comp)
if (c == null) { perr(`spawn: unknown property {comp}`) }
@ -54,7 +54,7 @@ function emit_init_component(e: ptr, comp: ptr, rec: Node) -> void {
# bind each of a model's properties to entity `e`'s component storage, so an
# @OnSpawn hook body can address them by name (like a query binding for one entity).
function emit_bind_props(model: Node, e: ptr) -> void {
function emit_bind_props(model: Node, e: pointer) -> void {
let me = itoa(MAX_ENT)
var c = 0
while c < len(model.kids) {
@ -68,7 +68,7 @@ function emit_bind_props(model: Node, e: ptr) -> void {
}
}
function emit_spawn(st: Node) -> ptr {
function emit_spawn(st: Node) -> pointer {
let e = emit_bind("call i32 @L_alloc()")
let ak = find_arch_id(st.s)
if ak > 0 {