refactor(lang): rename the ptr/ptrs types to pointer/pointers

Expand the abbreviated pointer types to full words on the language surface:
  ptr   ->  pointer     (a raw address / FFI handle)
  ptrs  ->  pointers    (a buffer of pointers)

The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps
`pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only
the Ludic-level surface changes. Rewrites type annotations across all
sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing
in emit_addr, the grammars/LSP/JetBrains tokens, and the docs
(type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their
conventional short spelling (like Math).

Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:58:54 +03:00
parent b7745a4600
commit effb3f637f
76 changed files with 516 additions and 516 deletions

View file

@ -14,7 +14,7 @@ function ui_wtype(w: Node) -> int {
if (s == "image") { return 5 }; if (s == "spacer") { return 6 }
return 0
}
function ui_prop(w: Node, key: ptr) -> Node {
function ui_prop(w: Node, key: pointer) -> Node {
var i = 0
while i < len(w.b.kids) { if (w.b.kids[i].s == key) { return w.b.kids[i].a }; i = i + 1 }
return null
@ -40,7 +40,7 @@ function has_ui() -> bool {
}
# index of a UI_<name>: a ui block's root, or a widget's id=
function ui_index_of(nm: ptr) -> int {
function ui_index_of(nm: pointer) -> int {
let s = nm[3..len(nm)] # strip "UI_"
let u = 0; var bi = 0
var i = 0
@ -56,14 +56,14 @@ function ui_index_of(nm: ptr) -> int {
}
return 0
}
function is_ui_ident(nm: ptr) -> bool {
function is_ui_ident(nm: pointer) -> bool {
return len(nm) > 3 and nm[0] == 85 and nm[1] == 73 and nm[2] == 95 # "UI_"
}
function ll_ui_set(idx: int, key: int, val: ptr) -> void {
function ll_ui_set(idx: int, key: int, val: pointer) -> void {
emit(" call void @fn_rt_ui_set(i32 "); emit(itoa(idx)); emit(", i32 "); emit(itoa(key)); emit(", i32 "); emit(val); emit(")\n")
}
function ui_prop_key(k: ptr) -> int {
function ui_prop_key(k: pointer) -> int {
if (k == "w") { return 2 }; if (k == "h") { return 3 }; if (k == "x") { return 4 }; if (k == "y") { return 5 }
if (k == "pad") { return 7 }; if (k == "gap") { return 8 }; if (k == "bg") { return 9 }; if (k == "fg") { return 10 }
if (k == "border") { return 11 }; if (k == "grow") { return 13 }; if (k == "font") { return 14 }; if (k == "size") { return 15 }