refactor(lang): rename the ptr/ptrs types to pointer/pointers
Expand the abbreviated pointer types to full words on the language surface: ptr -> pointer (a raw address / FFI handle) ptrs -> pointers (a buffer of pointers) The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps `pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only the Ludic-level surface changes. Rewrites type annotations across all sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing in emit_addr, the grammars/LSP/JetBrains tokens, and the docs (type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their conventional short spelling (like Math). Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -71,7 +71,7 @@ static const char* LUDIC_KW_STMT[] = {
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"and","or","not","break","continue","new","emit","cancel", 0
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};
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static const char* LUDIC_TYPES[] = {
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"int","long","fixed","bool","entity","string","ptr","byte","words","fixeds","ptrs","void", 0
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"int","long","fixed","bool","entity","string","pointer","byte","words","fixeds","pointers","void", 0
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};
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static const char* LUDIC_PHASES[] = {
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"Start","Input","FixedUpdate","Update","LateUpdate","Render", 0
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