refactor(lang): rename the ptr/ptrs types to pointer/pointers
Expand the abbreviated pointer types to full words on the language surface: ptr -> pointer (a raw address / FFI handle) ptrs -> pointers (a buffer of pointers) The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps `pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only the Ludic-level surface changes. Rewrites type annotations across all sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing in emit_addr, the grammars/LSP/JetBrains tokens, and the docs (type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their conventional short spelling (like Math). Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
b7745a4600
commit
effb3f637f
76 changed files with 516 additions and 516 deletions
|
|
@ -3,7 +3,7 @@
|
|||
# fixpoint). Replaces selfhost/test.sh.
|
||||
|
||||
# compile selfhost/tests/<name>.ludic with bin/ludicc, assemble, run, compare
|
||||
function sh_case(name: ptr, exp: ptr) -> void {
|
||||
function sh_case(name: pointer, exp: pointer) -> void {
|
||||
let ll = `/tmp/x_sh_{name}.ll`
|
||||
let er = `/tmp/x_sh_{name}.err`
|
||||
let bn = `/tmp/x_sh_{name}`
|
||||
|
|
@ -16,7 +16,7 @@ function sh_case(name: ptr, exp: ptr) -> void {
|
|||
}
|
||||
|
||||
# compile examples/<name>.ludic as a game and diff its render against the golden
|
||||
function game_case(name: ptr, keys: ptr) -> void {
|
||||
function game_case(name: pointer, keys: pointer) -> void {
|
||||
if not game_build_ok("bin/ludicc", `examples/{name}.ludic`, `/tmp/x_g_{name}`) { bad(`{name}: build`); return }
|
||||
run(`printf '%s' '{keys}' | /tmp/x_g_{name} >/dev/null 2>&1`)
|
||||
if shq(`cmp -s selfhost/golden/{name}.ppm out.ppm`) { ok(`{name} matches the golden render`) }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue