render3d: terrain tiles for a map with no photograph (Lamar)
The tiles' photograph side is 0 when the map has none: no photograph or coarse photograph sections, no decode, ter_o answers 0, and no coarse photograph texture - as such a map has always drawn. The cut and terrain_tiles_bake no longer require one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4 changed files with 30 additions and 14 deletions
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@ -12,7 +12,9 @@ const LT_HEAD: int = 128 # 32 words
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@alloc_ok("a map being made or baked: the tiles written once")
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function ltt2_write(render3d_st: mut Render3dState, f: pointer, base: int) -> int {
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let n = TERRAIN_RES / TT_TEX
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let side = render3d_st.ter_ortho_w / n
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# a map with no photograph (Lamar's ground is painted by its materials) has no photograph sections
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var side = 0
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if render3d_st.ter_ortho_px != null { side = render3d_st.ter_ortho_w / n }
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let head = words(32)
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for k in 0 .. 32 { head[k] = 0 }
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file_write(f, data_of(head), LT_HEAD)
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@ -20,11 +22,13 @@ function ltt2_write(render3d_st: mut Render3dState, f: pointer, base: int) -> in
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head[8] = at; at += ltt2_write_heights(render3d_st, f, n)
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let nrm = ltt2_normals_back(render3d_st)
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head[10] = at; at += ltt2_write_normals(f, nrm, n)
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head[11] = at; at += ltt2_write_ortho(render3d_st, f, n, side)
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head[11] = at
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if side > 0 { at += ltt2_write_ortho(render3d_st, f, n, side) }
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head[12] = at; at += ltt2_write_coarse_h(render3d_st, f)
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head[13] = at; at += ltt2_write_coarse_n(f, nrm)
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free(nrm)
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head[14] = at; at += ltt2_write_coarse_o(render3d_st, f)
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head[14] = at
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if side > 0 { at += ltt2_write_coarse_o(render3d_st, f) }
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head[0] = LT_MAGIC; head[1] = LT_VERSION; head[2] = TT_TEX; head[3] = n; head[4] = side
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head[5] = TERRAIN_RES; head[6] = render3d_st.ter_ortho_w; head[7] = TT_COARSE; head[15] = at
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file_seek(f, base, 0)
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