render3d: terrain tiles for a map with no photograph (Lamar)
The tiles' photograph side is 0 when the map has none: no photograph or coarse photograph sections, no decode, ter_o answers 0, and no coarse photograph texture - as such a map has always drawn. The cut and terrain_tiles_bake no longer require one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4 changed files with 30 additions and 14 deletions
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@ -9,7 +9,7 @@ const TT_HEAD: int = 64 # bytes: 16 words
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@alloc_ok("a map being made: its tiles' file and their pools, once, not a frame")
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function terrain_tiles_cut(render3d_st: mut Render3dState) -> void {
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if render3d_st.tt_baked or render3d_st.tt_dir == "" or render3d_st.ter_heights == null or render3d_st.ter_ortho_px == null { return }
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if render3d_st.tt_baked or render3d_st.tt_dir == "" or render3d_st.ter_heights == null { return }
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let t0 = gl_now_us()
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tt_close(render3d_st)
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let path = `{render3d_st.tt_dir}/{render3d_st.tt_key}.tiles`
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