feat(gl): OpenGL 4.1 and the ludic.render3d renderer
`Gl.*` binds the whole OpenGL 4.1 core API — every entry point of the platform gl3.h with every GL_* constant, generated by `ludic-dev glgen` with per-call ABI thunks. Windowed builds get an NSOpenGLContext on the existing window at Retina resolution; headless builds render into an offscreen CGL context, so a program that uses Gl.* renders and screenshots identically under the test harness. It links gl.ll, the thunks and OpenGL.framework only when used; every other build stays byte-identical. packages/ludic.render3d is a physically based renderer written on that surface: HDRI image-based lighting, GPU-generated terrain with scanned PBR materials, CDLOD, cascaded shadows, glTF with skinning, instanced vegetation with impostors, procedural grass, water, SSAO, and an HDR pipeline with bloom, auto-exposure and ACES. It also carries this session's work on it: the terrain at half its cost (10.3 -> 5.4 ms of frame), the streaming hitch that got worse the longer you played, a resize that emptied the world, and the packaging that lets a game use the renderer from its own repository — `ludic assets`, the material manifest shipping with the package, and shader lookup falling back to the install root. See changes/ for each, with its numbers. The camping game that drove all of it has moved out to its own repository, Maroon Lake; examples/rendering/smooth.ludic stays as the renderer's example here. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -875,6 +875,20 @@ function emit_ns_call(ns: pointer, meth: pointer, e: Node) -> Val {
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# #62: a package-provided namespace (declared with @Namespace(Foo)) that none
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# of the hardcoded core blocks matched — alias Foo.method to the bare function
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# foo_method (positional args), the same generic path the core aliases use.
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# Gl.* — OpenGL (runtime/native/gl.ludic + the generated gl_api.ludic): the
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# 478 gl3.h entry points bound as externs gl_<snake_name>, plus the Ludic
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# helpers (gl_open / gl_swap / gl_screenshot / gl_program / …). Labels are the
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# declaration's parameter names, so `Gl.clear_color(red: 0.1, …)` works.
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if (ns == "Gl") and (bare == null) {
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bare = "gl_" + meth
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var gdecl = find_fn(bare)
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if (gdecl == null) { gdecl = find_extern(bare) }
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if (gdecl != null) {
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let gnames = param_labels(gdecl)
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var gi = 0
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while gi < len(gnames) { push(labels, gnames[gi]); gi += 1 }
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}
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}
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if (bare == null) and is_registered_namespace(ns) {
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bare = ns_lower(ns) + ("_") + meth
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# #76: a namespace declared with a block controls its public surface — an
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