feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*)
Sprite loading was a bare png_load — one file per 16x16 sprite, no way to load one sheet and address a cell by grid coords or name. Adds a Sprite.*/Assets.* runtime (atlas.ludic) over the variable-size image loader, so a cell is a sub-rect of the kept image and is NOT restricted to the 16x16 sprite table: Sprite.sheet(path,cw,ch), Sprite.cell(sheet,col,row), Sprite.cell_span(sheet,col,row,cols,rows) (a sprite may span >1 cell), Sprite.define/named (name + lookup), Sprite.draw/draw_scaled (through camera/zoom/clip like Screen.sprite), Sprite.width/height, and Assets.image/load/get. Spliced on demand (Sprite.sheet/… or Assets.*), so a program using neither is byte-identical. Example examples/library/atlas.ludic (verified against a real 12x11 Kenney sheet, incl. a 2x3 multi-cell span and named lookup). 14 docs pages. Full suite 114/0, goldens byte-identical, fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
ab4546e365
commit
f3f1336882
21 changed files with 34542 additions and 32915 deletions
14
docs/language/sprite/sprite-cell.md
Normal file
14
docs/language/sprite/sprite-cell.md
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
---
|
||||
id: sprite-cell
|
||||
name: Sprite.cell
|
||||
category: sprite
|
||||
kind: namespace-method
|
||||
tokens: Sprite.cell
|
||||
sig: Sprite.cell(sheet, col, row) -> int
|
||||
tip: One cell of a sheet, by grid coords; returns a sprite id.
|
||||
order: 2
|
||||
ns: Sprite
|
||||
member: cell
|
||||
---
|
||||
|
||||
Returns a sprite id for the cell at column <code>col</code>, row <code>row</code> of <code>sheet</code> (the sub-rect <code>(col*cellw, row*cellh, cellw, cellh)</code>). Draw it with <a href="sprite-draw"><code>Sprite.draw</code></a>.
|
||||
Loading…
Add table
Add a link
Reference in a new issue