feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*)
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Sprite loading was a bare png_load — one file per 16x16 sprite, no way to load
one sheet and address a cell by grid coords or name. Adds a Sprite.*/Assets.*
runtime (atlas.ludic) over the variable-size image loader, so a cell is a
sub-rect of the kept image and is NOT restricted to the 16x16 sprite table:
Sprite.sheet(path,cw,ch), Sprite.cell(sheet,col,row),
Sprite.cell_span(sheet,col,row,cols,rows) (a sprite may span >1 cell),
Sprite.define/named (name + lookup), Sprite.draw/draw_scaled (through
camera/zoom/clip like Screen.sprite), Sprite.width/height, and
Assets.image/load/get. Spliced on demand (Sprite.sheet/… or Assets.*), so a
program using neither is byte-identical.

Example examples/library/atlas.ludic (verified against a real 12x11 Kenney
sheet, incl. a 2x3 multi-cell span and named lookup). 14 docs pages. Full
suite 114/0, goldens byte-identical, fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-02 07:58:13 +03:00
parent ab4546e365
commit f3f1336882
21 changed files with 34542 additions and 32915 deletions

View file

@ -186,6 +186,10 @@ function p_postfix() -> Node {
if e.a.kind == E_ID and e.a.s == "Xml" { g_uses_xml = true } # splice the XML reader on demand (Tiled #67)
if e.a.kind == E_ID and e.a.s == "Base64" { g_uses_base64 = true } # splice base64 codec + inflate on demand (Tiled #67)
if e.a.kind == E_ID and e.a.s == "Tiled" { g_uses_tiled = true } # splice the Tiled map runtime on demand (#69)
# #81 — Sprite.sheet/cell/… or Assets.* splice the spritesheet/atlas runtime
# (it reads the framebuffer + the image loader, so it links against core).
if e.a.kind == E_ID and e.a.s == "Sprite" and (e.s == "sheet" or e.s == "cell" or e.s == "cell_span" or e.s == "define" or e.s == "named" or e.s == "draw" or e.s == "draw_scaled" or e.s == "width" or e.s == "height") { g_uses_atlas = true }
if e.a.kind == E_ID and e.a.s == "Assets" { g_uses_atlas = true }
if e.a.kind == E_ID and e.a.s == "Reflect" and (e.s == "serialize" or e.s == "apply") { g_uses_value = true; g_uses_reflect_io = true } # Reflect.serialize/apply -> value tree + world table
# Input.* action-map / record-replay methods (#7) -> splice input.ludic.
# Input.key stays bare (no runtime), so gate on the new methods only.
@ -442,6 +446,7 @@ var g_uses_value: bool = false # Value.*/Json.*/Reflect.serialize -> splice t
var g_uses_xml: bool = false # Xml.* -> splice the XML reader (Tiled #67)
var g_uses_base64: bool = false # Base64.* -> splice the base64 codec + inflate (Tiled #67)
var g_uses_tiled: bool = false # Tiled.* -> splice the Tiled map runtime (#69)
var g_uses_atlas: bool = false # Sprite.sheet/cell/… or Assets.* -> splice the spritesheet/atlas runtime (#81)
var g_uses_reflect_io: bool = false # Reflect.serialize/apply -> splice the reflection serializer
var g_uses_esys: bool = false # an engine-owned system component (SpriteAnim/Motion/Light2D) is declared -> splice systems.ludic + force the reflection ABI
var g_uses_input: bool = false # a program used Input.bind/down/poll/… (action maps + record/replay) -> splice input.ludic
@ -784,6 +789,15 @@ function maybe_splice_runtime() -> void {
do_import("runtime/native/xml.ludic")
cur_dir = saved
}
# Sprite.sheet/cell/… or Assets.* (#81) — the spritesheet / atlas runtime. It
# reads the framebuffer and the image loader (rt_image_load / img_px in
# image.ludic), so it links against core.ludic (do_import dedupes).
if g_uses_atlas {
cur_dir = ""
do_import("runtime/native/core.ludic")
do_import("runtime/native/atlas.ludic")
cur_dir = saved
}
# Base64.* (#67) — base64 codec; pull in the DEFLATE inflater alongside it, so
# a plain tool can run the full base64 -> zlib/gzip decode chain (inflate.ludic
# is self-contained; do_import dedupes when a game already linked it via core).
@ -942,6 +956,7 @@ function parse_program() -> void {
g_uses_xml = false
g_uses_base64 = false
g_uses_tiled = false
g_uses_atlas = false
g_uses_reflect_io = false
g_tests = new []Node
g_mod_sys_fn = new []pointer