feat(lang): packages count under uses; a port of defaults may go unbound
A module that says uses must name every package module it reaches; a package with no module line is named for its directory (ludic_render3d) for this rule, so a mechanic reaching into the renderer is caught. Only the engine's runtime needs no naming. 'module x uses' with nothing after it reaches no other module. A port whose every member has a default answers with its defaults when unbound, and 'new' of a port says to bind it. ludic-dev test runs 'ludic test packages'. Reseed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
e8c1d54a96
commit
f4062010e9
15 changed files with 47465 additions and 46516 deletions
|
|
@ -1158,8 +1158,9 @@ function do_import(rel: pointer) -> void {
|
|||
# ludic_modules is not beside its importer and keeps its own module (or none)
|
||||
let beside = full == join_path(cur_dir, rel)
|
||||
if is_runtime_path(rel) or not beside or (beside and unsafe_trusted(g_parse_file)) { push(g_trusted_files, full) }
|
||||
if (not beside and not is_runtime_path(rel)) or (beside and is_pkg_file(g_parse_file)) { push(g_pkg_files, full) }
|
||||
if beside and not is_runtime_path(rel) and not (module_of(g_parse_file) == "") { module_set(full, module_of(g_parse_file)) }
|
||||
if not beside and not is_runtime_path(rel) { pkg_file_set(full, pkg_name_of(rel)) } # modules.ludic
|
||||
if beside and not is_runtime_path(rel) and not (pkg_of_file(g_parse_file) == "") { pkg_file_set(full, pkg_of_file(g_parse_file)) }
|
||||
if (src == null) { perr(`cannot open import {full}`) }
|
||||
# the audio runtime can arrive through atlas.ludic's own import or the Assets
|
||||
# splice, not only through an Audio.* call in the game; a windowed build must
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue