render3d: actor_own_skin / skin_clone_free, and a frame's scratch and tables made with the device
actor_own_skin(a) gives an actor its own clone of its model's skeleton and actor_release frees it (skin_clone_free: the pose, matrices, views and scratch the clone made; the rest data stays its source's). gvk_startup_state, at the end of gvk_init, makes the scratch and tables a draw used to make on first need (gvk_tmp_buf, the pipeline fast cache, the set key and per-program uniform offsets pre-sized to 4096 programs, skip/seen/size words, spare and retired lists, the grass cull's words), and those frame paths no longer start them. Compiled (steady). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 changed files with 69 additions and 29 deletions
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@ -102,11 +102,7 @@ function gg_cull_frame(render3d_st: mut Render3dState) -> void {
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gg_tiles(render3d_st, 4, 0.0, 16.0)
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gg_tiles(render3d_st, 8, 16.0, 40.0)
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gg_tiles(render3d_st, 16, 40.0, render3d_st.grass_radius)
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# made once: a words() a frame is a calloc nothing frees
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if render3d_st.gg_rb == null {
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render3d_st.gg_rb = words(4); render3d_st.gg_cb = words(1); render3d_st.gg_bufs = words(3)
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render3d_st.gg_texs = words(3); render3d_st.gg_pr = words(48)
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}
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# made once, with the device (gvk_startup_state)
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let rb = render3d_st.gg_rb
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rb[0] = GG_BANDS; rb[1] = 0; rb[2] = 0; rb[3] = 0
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let cb = render3d_st.gg_cb
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