refactor(packages): 0.R5 - the rest of the lazy starts are defaults - hints' rail (sized by hints_config), lab's CRC table, rpg's crafting / items / inventory / quests / dialog, shooter's weapons, prefs, and npc's and gameplay's empty ensures gone; gameplay's faction table sits beside its state, since a default names only what is declared before it; --tighten over their tests and examples
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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15 changed files with 73 additions and 169 deletions
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@ -2,7 +2,7 @@
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export state LabState {
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lb_plate: Actor = null
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lb_plate_dir: string = ""
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lp_table: []long = null
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lp_table: []long = lp_crc_table()
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lp_w: int = 0
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lp_h: int = 0
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lb_scene: string = ""
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