fix(runtime): Random.* in any program; value_* called directly brings the value tree

The seeded random numbers lived in the ECS runtime, so a tool or a
program of test blocks got "unknown function rng_range". They are
runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed
call nobody defines, and imported by core.ludic for a game. A bare
value_*/json_* call nothing in the program defines splices the value
tree the way Value.* does. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 04:59:48 +03:00
parent bf73f7edaf
commit f5e7fe4245
13 changed files with 52262 additions and 51500 deletions

View file

@ -0,0 +1,7 @@
bump: patch
type: fix
**Random.* works in any program, and the value tree comes in when `value_*` is called directly.**
The seeded random numbers lived in the ECS runtime, so a tool or a program made only of `test`
blocks got "unknown function rng_range"; they are their own runtime file now, spliced on demand
(and imported by the ECS runtime for a game). A package calling `value_get` or `json_encode`
itself, without a `Value.*` / `Json.*` anywhere, now gets the value tree too.