fix(runtime): Random.* in any program; value_* called directly brings the value tree
The seeded random numbers lived in the ECS runtime, so a tool or a program of test blocks got "unknown function rng_range". They are runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed call nobody defines, and imported by core.ludic for a game. A bare value_*/json_* call nothing in the program defines splices the value tree the way Value.* does. Reseed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bump: patch
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type: fix
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**Random.* works in any program, and the value tree comes in when `value_*` is called directly.**
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The seeded random numbers lived in the ECS runtime, so a tool or a program made only of `test`
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blocks got "unknown function rng_range"; they are their own runtime file now, spliced on demand
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(and imported by the ECS runtime for a game). A package calling `value_get` or `json_encode`
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itself, without a `Value.*` / `Json.*` anywhere, now gets the value tree too.
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