fix(runtime): Random.* in any program; value_* called directly brings the value tree
The seeded random numbers lived in the ECS runtime, so a tool or a program of test blocks got "unknown function rng_range". They are runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed call nobody defines, and imported by core.ludic for a game. A bare value_*/json_* call nothing in the program defines splices the value tree the way Value.* does. Reseed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -4,4 +4,4 @@ title: Random
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order: 7
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A seeded, deterministic RNG — same seed, same sequence, every run and every platform.
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A seeded, deterministic RNG — same seed, same sequence, every run and every platform. It is there in any program - a tool or a test program with no properties or handlers as well as a game.
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