fix(runtime): Random.* in any program; value_* called directly brings the value tree
The seeded random numbers lived in the ECS runtime, so a tool or a program of test blocks got "unknown function rng_range". They are runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed call nobody defines, and imported by core.ludic for a game. A bare value_*/json_* call nothing in the program defines splices the value tree the way Value.* does. Reseed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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examples/library/testing_random.ludic
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examples/library/testing_random.ludic
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# testing_random.ludic — a program made only of test blocks has the runtime's namespaces too:
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# Random.range through a helper. Its runner prints:
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# == 1 passed, 0 failed ==
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program TestingRandom {
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function roll() -> int {
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return Random.range(1, 6)
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}
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test "a roll is a die's" {
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let r = roll()
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expect(r >= 1 and r <= 6)
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}
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}
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