fix(runtime): Random.* in any program; value_* called directly brings the value tree

The seeded random numbers lived in the ECS runtime, so a tool or a
program of test blocks got "unknown function rng_range". They are
runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed
call nobody defines, and imported by core.ludic for a game. A bare
value_*/json_* call nothing in the program defines splices the value
tree the way Value.* does. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 04:59:48 +03:00
parent bf73f7edaf
commit f5e7fe4245
13 changed files with 52262 additions and 51500 deletions

View file

@ -0,0 +1,12 @@
# testing_random.ludic — a program made only of test blocks has the runtime's namespaces too:
# Random.range through a helper. Its runner prints:
# == 1 passed, 0 failed ==
program TestingRandom {
function roll() -> int {
return Random.range(1, 6)
}
test "a roll is a die's" {
let r = roll()
expect(r >= 1 and r <= 6)
}
}