render3d: the fog wall is solid by 0.85 of it and the blades end at 0.75
Whatever is cut at the wall is now cut inside full fog: at 0.3-1.0 the last metres before the cut were 80-95% fogged against fully fogged ground behind, which drew a line of tufts at 70 m and a dark band of blade tips at 30 m. The blades thin out while the fog is still coming in. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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27 changed files with 7 additions and 3 deletions
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@ -316,7 +316,8 @@ vec3 applyFog(vec3 col, vec3 wpos, float dist) {
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col = mix(col, fogCol, f);
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// the fog wall: from three tenths of its distance to all of it, everything goes to the sky's colour
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if (u_fog_wall > 0.0) {
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float w = smoothstep(0.3 * u_fog_wall, u_fog_wall, dist);
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// full by 0.85 of the wall, so whatever is cut at the wall is cut inside solid fog
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float w = smoothstep(0.3 * u_fog_wall, 0.85 * u_fog_wall, dist);
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col = mix(col, fogWallCol(dir), w);
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}
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return col;
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