ludic build --check reads the maps only for the package's entry - a partial program (a unit test, a molecule, a bake's runner) lacks the game's constants and cannot judge them; --maps reads them anyway, --no-maps never; ludicc unchanged
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
af90a1a334
commit
f864f94207
3 changed files with 30 additions and 6 deletions
|
|
@ -715,7 +715,9 @@ field's type, `@OneOf` and `@Range` hold, an `@Ref` into a game registry is in r
|
|||
into a `@PerMap` registry names a row of that table in the same map (in any of its chunks; `""` is
|
||||
none). A key is written once in a file. Errors carry the map file's line and column, through the
|
||||
diagnostics as any other (`--diagnostics=json`); `--no-maps` leaves the maps alone, and no maps
|
||||
root is nothing to check. `LUDIC_PERMAP_SRC=<file>` appends what the compiler wrote for each table.
|
||||
root is nothing to check. `ludic build --check` reads them only for the package's `entry` (the game):
|
||||
a partial program - a unit test, a molecule, a bake's runner - lacks the game's constants and cannot
|
||||
judge them, so they are left alone there unless `--maps` asks. `LUDIC_PERMAP_SRC=<file>` appends what the compiler wrote for each table.
|
||||
|
||||
### Editor attributes and the schema (`@Ref`, `@Range`, ..., `ludic schema`)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue