Phase 4b: enum types name magic-int value spaces
enum Name { A, B, C } declares named int constants; Enum.Variant is a
compile-time int (index by declaration order), usable in match patterns,
comparisons, setreg. New: parse_enum + dispatch, enum_ordinal resolver
(emit_core), Enum.Variant handling (emit_expr). Scoped to a naming layer over
int (no enum-typed variables), so register/save semantics are untouched.
combat.ludic battle menus dispatch on KnightAct/MageAct instead of 0..3;
chronorift golden byte-identical. Editor vocab (ludic_syntax.h, JetBrains,
TextMate, emacs) gained enum, dropped retired edge/export/pure decl keywords;
check-vocabulary + test-tools 28/0. when/if kept by choice; bitwise stays
functions. Reseeded, fixpoint holds, test.sh 14/14.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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;;; Code:
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(defconst ludic--declaration-keywords
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'("game" "module" "import" "component" "archetype" "ui" "scene" "layer"
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"const" "var" "export" "fn" "pure" "extern" "system" "edge" "start" "on"))
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'("game" "module" "import" "component" "struct" "archetype" "enum" "ui" "scene" "layer"
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"const" "var" "fn" "extern" "system" "start" "on"))
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(defconst ludic--clause-keywords
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'("phase" "query" "reads" "writes" "needs" "uses"
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