Phase 4b: enum types name magic-int value spaces
enum Name { A, B, C } declares named int constants; Enum.Variant is a
compile-time int (index by declaration order), usable in match patterns,
comparisons, setreg. New: parse_enum + dispatch, enum_ordinal resolver
(emit_core), Enum.Variant handling (emit_expr). Scoped to a naming layer over
int (no enum-typed variables), so register/save semantics are untouched.
combat.ludic battle menus dispatch on KnightAct/MageAct instead of 0..3;
chronorift golden byte-identical. Editor vocab (ludic_syntax.h, JetBrains,
TextMate, emacs) gained enum, dropped retired edge/export/pure decl keywords;
check-vocabulary + test-tools 28/0. when/if kept by choice; bitwise stays
functions. Reseeded, fixpoint holds, test.sh 14/14.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -41,8 +41,8 @@ object LudicTokens {
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*/
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object LudicVocabulary {
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val DECL = setOf(
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"game", "module", "import", "component", "struct", "archetype", "ui", "scene", "layer",
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"const", "var", "export", "fn", "pure", "extern", "system", "edge", "start", "on"
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"game", "module", "import", "component", "struct", "archetype", "enum", "ui", "scene", "layer",
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"const", "var", "fn", "extern", "system", "start", "on"
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)
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val CLAUSE = setOf(
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"phase", "query", "reads", "writes", "needs", "uses",
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