render3d: the uniform ring is 16 MB a half and grows when a frame outgrows it; streamed layers are sized for the fog's reach
The ring held 2 x 64 MB of host memory for a frame that uses 3 MB at most (2761 draws at the overlook, 1.7 MB in town): it starts at 16 MB a half, and a frame that ever runs out grows it for the frames after (gvk_ring_grow, making the kept sets again; R3D_RING_KB=<n> starts small to watch it). -95 MB at every fog level, off included. A streamed layer's arrays and its stream's arena are made for the reach a fog wall leaves (twice its area's share, at least 4096 instances) and emptied to refill within the frame budget (fog_streams.ludic). The near streams' reach is already inside most walls, so it is -9 MB at 30 m. R3D_VKMEM adds the ring's high-water mark, the largest buffers and the streamed layers' share. Footprint at the overlook: 2008 MB off (2108 before this phase), 1748 MB at 175 m, 1682 MB at 30 m. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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7 changed files with 136 additions and 4 deletions
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@ -47,6 +47,9 @@ function vkmem_report(render3d_st: Render3dState) -> void {
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for k in 0 .. VKM_N { if cnt[k] > 0 { vkmem_say_row(vkmem_name(k), img[k], buf[k], host[k], cnt[k]) } }
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vkmem_big(render3d_st)
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vkmem_cpu(render3d_st)
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vkmem_layers(render3d_st)
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vkmem_big_bufs(render3d_st)
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vkmem_say_ring(render3d_st.gvk_ring_peak, gvk_ring_bytes(render3d_st))
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}
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# the largest images, with their owner, size and format
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@ -93,11 +96,15 @@ function vkmem_say_img(name: string, n: int, w: int, h: int, layers: int, levels
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function vkmem_cpu(render3d_st: Render3dState) -> void {
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var lay = 0
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var cap = 0
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var st = 0
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for i in 0 .. len(render3d_st.sc_layers) {
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let l = render3d_st.sc_layers[i]
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lay += vkmem_fl(l.inst) + vkmem_fl(l.scratch) + vkmem_fl(l.gsorted) + vkmem_fl(l.vis)
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let b = vkmem_fl(l.inst) + vkmem_fl(l.scratch) + vkmem_fl(l.gsorted) + vkmem_fl(l.vis)
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lay += b
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if l.streamed { st += b }
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cap += l.cap
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}
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vkmem_say_streamed(st)
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var str = 0
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if render3d_st.stream_all != null { for i in 0 .. len(render3d_st.stream_all) { str += len(render3d_st.stream_all[i].arena) * 4 } }
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let ter = vkmem_fl(render3d_st.ter_heights) + TERRAIN_RES * TERRAIN_RES * 3
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@ -108,3 +115,50 @@ function vkmem_fl(f: floats) -> int {
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return len(f) * 4
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}
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function vkmem_say_cpu(n: int, cap: int, lay: int, str: int, ter: int, water: int) -> void { print(`vkmem: cpu: {n} scatter layers (cap {cap} instances) {vkmem_mb(lay)} MB, stream arenas {vkmem_mb(str)} MB, terrain copies {vkmem_mb(ter)} MB, water cells {vkmem_mb(water)} MB`) }
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# the scatter layers' GPU buffers by use: drawn, cards, casters, levels, the GPU cull's
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function vkmem_layers(render3d_st: Render3dState) -> void {
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var main = 0
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var imp = 0
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var sh = 0
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var lod = 0
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var gc = 0
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var fog = 0
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for i in 0 .. len(render3d_st.sc_layers) {
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let l = render3d_st.sc_layers[i]
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main += vkmem_buf(render3d_st, l.buf); imp += vkmem_buf(render3d_st, l.imp_buf); sh += vkmem_buf(render3d_st, l.sh_buf)
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fog += vkmem_buf(render3d_st, l.fog_buf)
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if l.lod_buf != null { for k in 0 .. len(l.lod_buf) { lod += vkmem_buf(render3d_st, l.lod_buf[k]) } }
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gc += vkmem_buf(render3d_st, l.g_src) + vkmem_buf(render3d_st, l.g_dst) + vkmem_buf(render3d_st, l.g_cmds) + vkmem_buf(render3d_st, l.g_counts)
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}
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vkmem_say_layers(main, imp, sh, lod, gc, fog)
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}
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function vkmem_buf(render3d_st: Render3dState, b: int) -> int {
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if b <= 0 or b >= len(render3d_st.gvk_buf_size) { return 0 }
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return render3d_st.gvk_buf_size[b]
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}
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function vkmem_say_layers(main: int, imp: int, sh: int, lod: int, gc: int, fog: int) -> void { print(`vkmem: scatter buffers: drawn {vkmem_mb(main)} MB, cards {vkmem_mb(imp)} MB, whole-map casters {vkmem_mb(sh)} MB, levels {vkmem_mb(lod)} MB, GPU cull {vkmem_mb(gc)} MB, fog casters {vkmem_mb(fog)} MB`) }
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# the largest buffer allocations: their size and owner, and the buffer handle that holds each
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@alloc_ok("a report printed once, under R3D_VKMEM")
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function vkmem_big_bufs(render3d_st: Render3dState) -> void {
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let n = len(render3d_st.gvk_al_len)
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let done = words(n)
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for i in 0 .. n { done[i] = 0 }
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for r in 0 .. 15 {
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var best = -1
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var bn = 0
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for a in 1 .. n {
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if done[a] != 0 or (render3d_st.gvk_al_tag[a] & 2) != 0 { continue }
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if render3d_st.gvk_al_len[a] > bn { bn = render3d_st.gvk_al_len[a]; best = a }
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}
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if best < 0 { return }
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done[best] = 1
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var holder = -1
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for b in 1 .. len(render3d_st.gvk_buf_mem) { if int(render3d_st.gvk_buf_mem[b]) == best { holder = b } }
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vkmem_say_buf(vkmem_name(render3d_st.gvk_al_tag[best] / 4), bn, holder)
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}
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}
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function vkmem_say_buf(name: string, n: int, holder: int) -> void { print(`vkmem: buffer {n / 1024} KB handle {holder} {name}`) }
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function vkmem_say_ring(peak: int, half: int) -> void { print(`vkmem: uniform ring: {peak / 1024} KB used at most of a frame, {half / 1048576} MB per half`) }
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function vkmem_say_streamed(n: int) -> void { print(`vkmem: cpu: of which the streamed layers {vkmem_mb(n)} MB`) }
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