examples: text keys - lang/i18n (k"" and kn"" keys, == on them, a @Text Key field's derived key, @TextKey, a component's t('key', ...) and its one line of English left, en.po with a plural and descriptions, tr.po missing, fuzzy and extra) and rejected/i18n_keys (a key en.po lacks, a plural key without msgid_plural, a Key / string mix-up, a derived key en.po lacks, a template's missing t() key, hole counts and an undescribed split); their cases in ludic-dev test (added, not run)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-29 23:38:03 +03:00
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# i18n_ui.ludic — a component's template against lang/en.po: every t('key', ...) in a {hole} names
# a key en.po has, and gives as many values as its English has holes. Words a player would read that
# are not a key are "English left" (a warning, counted by ludic deps as english_left) - here the
# "Paused" line; an element with translate="no" is left alone. `ludicc --check` reports both.
import "ludic.ui"
program I18nUi {
import "parts/Pause.ludic"
entry { print(1) }
}