r3d/runtime: allocs, keeps and births at 0 on this side

render3d: shadow_fit, water_reflection_pass, layer_partition_lods and the
GPU cull's scratch are made with the state; v3_dist is scalar; the pushes
into lists sized at start-up, the caps probe, the table growth, the loads
and the constructors declared with their bounds (one statement a line);
the renderer's name made once with the device; the two error messages
given back; the dead lupine models removed.

runtime: a component's text is held interned in its value cell (one copy
per distinct text), so the getter's own text goes with its frame instead
of being kept by ludic.ui's model - 80 of the 83 keeps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 20:10:59 +03:00
parent 5be2422c84
commit f993c4a36a
18 changed files with 105 additions and 177 deletions

View file

@ -4,6 +4,7 @@
# major matrices, o may alias its inputs unless stated.
# ============================================================================
@alloc_ok("a constructor: what it makes is its caller's (records made at start-up or once per figure)")
function q_new() -> floats { let q = floats(4); q_identity(q); return q }
function q_identity(q: floats) -> void { q[0] = 0.0; q[1] = 0.0; q[2] = 0.0; q[3] = 1.0 }
function q_set(q: words, x: int, y: int, z: int, w: int) -> void { q[0] = x; q[1] = y; q[2] = z; q[3] = w }