ludic.ui, runtime, compiler: an expression's Value comes from the screen's pool while it is built (never a state's start or an action's), true and false shared, calc() terms pooled and read in place, a model's list fields filled in place (value_set_ints/strs/floats/bools); reseeded

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 01:05:35 +03:00
parent 25f4d49e43
commit fa119d234b
18 changed files with 44838 additions and 44532 deletions

View file

@ -11,23 +11,28 @@ function ca_fn_at(s: string, at: int) -> string {
function ca_word(s: string, at: int, w: string) -> bool { return at + len(w) <= len(s) and sat(s, at, w) }
function ca_fn(ui_st: mut UiState, f: string) -> CaVal {
ui_st.ca_i = ui_st.ca_i + len(f) + 1
let args = new []CaVal
let depth = ui_st.ca_depth # min(calc(...)) nests: a kept list of arguments a depth
while len(ui_st.ca_args) <= depth { push(ui_st.ca_args, new []CaVal) }
let args = ui_st.ca_args[depth]
List.clear(args)
ui_st.ca_depth = depth + 1
while ui_st.ca_bad == "" {
push(args, ca_sum(ui_st))
ca_ws(ui_st)
if ui_st.ca_i < len(ui_st.ca_s) and ui_st.ca_s[ui_st.ca_i] == 44 { ui_st.ca_i += 1 } else { break }
}
ui_st.ca_depth = depth
if ui_st.ca_bad == "" and (ui_st.ca_i >= len(ui_st.ca_s) or ui_st.ca_s[ui_st.ca_i] != 41) { ui_st.ca_bad = "a closing )" }
ui_st.ca_i += 1
if ui_st.ca_bad != "" { return new CaVal }
if ui_st.ca_bad != "" { return ca_new(ui_st) }
if f == "clamp" and len(args) != 3 {
ui_st.ca_bad = "clamp(least, want, most)"
return new CaVal
return ca_new(ui_st)
}
for i in 0 .. len(args) {
if args[i].pct != 0.0 {
ui_st.ca_bad = `lengths in {f}(), not a percentage`
return new CaVal
return ca_new(ui_st)
}
}
if f == "clamp" { return ca_pick(ui_st, ca_pick(ui_st, args[1], args[0], false), args[2], true) }
@ -36,7 +41,7 @@ function ca_fn(ui_st: mut UiState, f: string) -> CaVal {
return r
}
# the smaller (or the larger) of two, a bare number beside a length being px
function ca_pick(ui_st: UiState, a: CaVal, b: CaVal, smaller: bool) -> CaVal {
function ca_pick(ui_st: mut UiState, a: CaVal, b: CaVal, smaller: bool) -> CaVal {
if a.bare and b.bare {
if (b.n < a.n) == smaller and b.n != a.n { return b }
return a