ludic.ui, runtime, compiler: an expression's Value comes from the screen's pool while it is built (never a state's start or an action's), true and false shared, calc() terms pooled and read in place, a model's list fields filled in place (value_set_ints/strs/floats/bools); reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
25f4d49e43
commit
fa119d234b
18 changed files with 44838 additions and 44532 deletions
|
|
@ -480,6 +480,10 @@ namespace Value {
|
|||
alias as_str(value) = value_as_str
|
||||
alias free(value) = value_free
|
||||
alias clear(value) = value_clear
|
||||
alias become(value, tag) = value_become
|
||||
alias be_int(value, n) = value_be_int
|
||||
alias be_float(value, x) = value_be_float
|
||||
alias be_str(value, s) = value_be_str
|
||||
}
|
||||
namespace Json {
|
||||
alias encode(value) = json_encode
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue