feat(render3d): terrain_lake_carve - a height map may carry its own lake bed
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -6,3 +6,6 @@ its lake no longer floods every hollow in the survey with that lake's level; and
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terrain's wet shore, forest and scree gates read the carved lake's line inside its outline
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(`u_lake`), the rule the grass already used, so a lake above the sea keeps its wet bank and
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no forest is painted down its bed.
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`terrain_lake_carve(false)` keeps a lake's line, outline and shore but skips carving its
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bed, for a height map that already carries a shaped one.
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