Merge branch 'fix/arrows-http-backspace': held arrow keys, ludic build Http.* link, macOS Backspace
# Conflicts: # tools/ludic-cli/build.ludic
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10 changed files with 1071 additions and 990 deletions
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changes/arrow-keys.md
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changes/arrow-keys.md
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bump: patch
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type: fix
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**Held arrow keys register** — `Key.Up`, `Key.Down`, `Key.Left` and `Key.Right` are 128-131.
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They folded to the codes of w, s, a and d, which is what the single per-frame key
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(`Input.key`) reports for an arrow. The held-key set has always stored an arrow under
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128-131, so `Input.key_down(Key.Up)` tested the W bit and `Input.move_i`'s arrow half never
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moved anything. `Input.key` keeps its WASD alias: a game comparing it with `'w'` still
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takes the arrows.
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7
changes/backspace-key.md
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changes/backspace-key.md
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bump: patch
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type: fix
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**Backspace fires on macOS** — the Delete key reports `Key.Backspace` (8).
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AppKit gives the key marked delete (kVK_Delete, 51) the character `NSDeleteCharacter`, 127,
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which is what both the held-key set and the per-frame key received, so `Key.Backspace` never
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matched. `cocoa.ll` maps key code 51 to 8 in both.
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8
changes/ludic-build-http.md
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changes/ludic-build-http.md
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bump: patch
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type: fix
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**`ludic build` links `Http.*`** — a program that uses the HTTP client builds through the CLI.
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`compile_app` linked the OpenGL backend when a program named `@lgl_*` but never
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`runtime/native/http.ll` and Foundation for `@hs_*`, so a `Http.*` program failed to link
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under `ludic build` / `ludic run` while `ludicc -o` built it. It now links them the same way,
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windowed and headless.
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