Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# events.ludic — EV0: the event bus core.
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#
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# `event E { fields }` declares a public event carrying a POD payload. `@On(E)
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# handler …` registers a listener whose body reads the payload fields by name.
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# `emit E(field: v, …)` fires the event: it calls every @On(E) listener, in
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# declaration order, as a direct call — the whole thing desugars to code, with no
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# runtime and no dispatch table. A program that declares no `event` is compiled
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# byte-for-byte as before (the subsystem is gated on `g_events`).
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#
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# Running it prints: 5 8 20 30 999 42 42
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program Events {
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event Hurt { entity: int = 0, amount: int = 0 } # a payload with fields + defaults
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event Cleared { } # an empty payload is allowed
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@On(Hurt) handler Flash { print(amount) } # listeners bind payload fields by name
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@On(Hurt) handler Guard { print(entity + amount) } # a second listener, run after the first
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@On(Cleared) handler Cheer { print(999) }
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entry {
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emit Hurt(entity: 3, amount: 5) # -> Flash 5, Guard 3+5=8
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emit Hurt(entity: 10, amount: 20) # -> Flash 20, Guard 10+20=30
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emit Cleared() # -> Cheer 999
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emit Hurt(amount: 42) # entity defaults to 0 -> Flash 42, Guard 0+42=42
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}
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}
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