Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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examples/networking/net_echo.ludic
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examples/networking/net_echo.ludic
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# net_echo.ludic — N0: the transport seam (NETWORKING-DESIGN §5, §13 N0).
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#
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# The transport is two calls — net_send puts a datagram on the wire, net_poll
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# takes the next one off. A production build binds them to a real socket with
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# `extern fn net_send/net_poll` (UDP native, WebRTC/WebSocket wasm); absent that,
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# the compiler supplies a built-in in-process loopback, so a program is networked
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# end to end with NO foreign host — pure Ludic. This sends four bytes and polls
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# them back through the loopback: prints 4, then 10 20 30 42.
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program NetEcho {
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entry {
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let out = bytes(4)
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out[0] = 10
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out[1] = 20
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out[2] = 30
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out[3] = 42
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net_send(0, out, 4) # onto the wire (the built-in loopback)
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let inb = bytes(64)
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let n = net_poll(inb, 64) # take the next datagram back off
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print(n) # 4
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var i = 0
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while i < n { print(inb[i]); i = i + 1 } # 10 20 30 42
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}
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}
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