Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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examples/rendering/draw_prims.ludic
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examples/rendering/draw_prims.ludic
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# draw_prims.ludic — exercises the extended Screen.* drawing primitives
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# (line/circle/fill_circle/triangle/fill_triangle) for the golden render suite.
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program DrawPrims {
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handler DrawWorld phase Render {
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Screen.clear(0x0d1020)
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Screen.line(x1: 4, y1: 4, x2: 120, y2: 60, color: 0xFF4040)
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Screen.circle(x: 200, y: 60, radius: 30, color: 0x40FF40)
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Screen.fill_circle(x: 80, y: 150, radius: 24, color: 0x4060FF)
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Screen.triangle(x1: 160, y1: 120, x2: 230, y2: 130, x3: 190, y3: 200, color: 0xFFD040)
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Screen.fill_triangle(x1: 250, y1: 150, x2: 300, y2: 160, x3: 270, y3: 210, color: 0xFF40FF)
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Screen.show()
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}
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}
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