Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -119,7 +119,7 @@ async function main() {
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expect('scene in enter', ' enter Battle', 'Battle', 'entity.name.type.scene');
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// A whole file must tokenise without the engine bailing out.
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const sample = fs.readFileSync(path.join(ROOT, 'examples', 'menu.ludic'), 'utf8');
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const sample = fs.readFileSync(path.join(ROOT, 'examples', 'games', 'menu.ludic'), 'utf8');
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let state = vsctm.INITIAL;
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let tokenCount = 0;
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for (const line of sample.split('\n')) {
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@ -127,8 +127,8 @@ async function main() {
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state = r.ruleStack;
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tokenCount += r.tokens.length;
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}
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if (tokenCount > 200) ok(`tokenises examples/menu.ludic (${tokenCount} tokens)`);
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else bad('tokenises examples/menu.ludic', `only ${tokenCount} tokens`);
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if (tokenCount > 200) ok(`tokenises examples/games/menu.ludic (${tokenCount} tokens)`);
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else bad('tokenises examples/games/menu.ludic', `only ${tokenCount} tokens`);
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// ---- the Markdown injection ---------------------------------------------
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const mdGrammar = await registry.loadGrammar('markdown.ludic.codeblock');
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