chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30)

Repository-cleanup / DX pass folding three tracker items into one coherent
change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test`
29/0, `bin/x test-tools` 29/0).

#28 — curate & categorise examples/
- 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/,
  ecs/, events/, networking/, lang/, library/ (was lib/).
- chronorift dir-vs-file duplication resolved: the entry file and its import
  modules now live together under games/chronorift(.ludic).
- Every path reference updated repo-wide (test runner, editor-tool drivers,
  docs/site, design docs).
- New examples/README.md indexes the whole set with run commands.
- Showcase examples without a self-asserting entry (hello, events, net_rt) now
  get a compile-only rot guard in `bin/x test`, so nothing here rots silently.

#30 — text-diffable golden baseline
- The 4 binary selfhost/golden/*.ppm blobs are replaced by a single
  selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are
  byte-identical to the old PPMs, so the baseline is unchanged — only its form.
- game_case now compares framebuffer hashes; a regression shows as a changed
  hex line in review, not "binary files differ".
- New `bin/x golden` regenerates the manifest deliberately (review with
  `git diff selfhost/golden/renders.sha256`).

#27 — PPM & asset handling
- Headless renders now write build/out.ppm, never the repo root; `x app`,
  `x clean`, messaging and .gitignore updated to match. Nothing is written to
  the working root any more.
- Redundant local Kenney .zip archives removed (the art ships extracted;
  .gitignore already excludes *.zip). CC0 License.txt files retained.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 18:54:21 +03:00
parent 0bc5d76952
commit fb728bbefe
73 changed files with 364 additions and 194 deletions

View file

@ -43,7 +43,8 @@ function cmd_build() -> int {
# ---- app: compile a Ludic program to a native app ----------------------------
# usage: x app <file.ludic> [--headless|--windowed] [--save-temps]
# windowed is the default for a game; headless renders the last frame to out.ppm.
# windowed is the default for a game; headless renders the last frame to
# build/out.ppm (never the repo root).
function cmd_app() -> int {
ensure_ludicc()
var src = null
@ -64,11 +65,11 @@ function cmd_app() -> int {
if (mode == 2) {
let outbin = `build/{name}_headless`
let ll = `{outbin}.ll`
print(`ludicc: {src} -> {outbin} (renders the last frame to out.ppm)`)
print(`ludicc: {src} -> {outbin} (renders the last frame to build/out.ppm)`)
if not shq(`bin/ludicc --headless {src} > {ll}`) { return 1 }
if not shq(`{cc()} -O2 {ll} -o {outbin}`) { return 1 }
if not save { run(`rm -f {ll}`) }
print(`done. run: printf 'ddss' | ./{outbin} && open out.ppm`)
print(`done. run: mkdir -p build && printf 'ddss' | ./{outbin} && open build/out.ppm`)
return 0
}
@ -83,13 +84,14 @@ function cmd_app() -> int {
}
# Remove every generated artifact and leave the tracked source untouched: the
# whole build/ tree (IR, objects, compiled apps), the headless render dropped in
# the root (out.ppm), and any stray *.tmp/*.ll left behind by a failed build.
# The toolchain binaries in bin/ are kept so the running `x` survives; rebuild
# them any time with `x build`.
# whole build/ tree (IR, objects, compiled apps, the headless render at
# build/out.ppm), and any stray *.tmp/*.ll left behind by a failed build. A
# legacy out.ppm in the root (from an older toolchain) is swept too. The
# toolchain binaries in bin/ are kept so the running `x` survives; rebuild them
# any time with `x build`.
function cmd_clean() -> int {
run("rm -rf build")
run("rm -f out.ppm bin/*.tmp")
print("cleaned: build/, out.ppm, bin/*.tmp (bin/ toolchain kept — `x build` to rebuild)")
print("cleaned: build/ (incl. build/out.ppm), bin/*.tmp (bin/ toolchain kept — `x build` to rebuild)")
return 0
}