Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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73 changed files with 364 additions and 194 deletions
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@ -43,7 +43,8 @@ function cmd_build() -> int {
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# ---- app: compile a Ludic program to a native app ----------------------------
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# usage: x app <file.ludic> [--headless|--windowed] [--save-temps]
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# windowed is the default for a game; headless renders the last frame to out.ppm.
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# windowed is the default for a game; headless renders the last frame to
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# build/out.ppm (never the repo root).
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function cmd_app() -> int {
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ensure_ludicc()
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var src = null
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@ -64,11 +65,11 @@ function cmd_app() -> int {
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if (mode == 2) {
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let outbin = `build/{name}_headless`
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let ll = `{outbin}.ll`
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print(`ludicc: {src} -> {outbin} (renders the last frame to out.ppm)`)
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print(`ludicc: {src} -> {outbin} (renders the last frame to build/out.ppm)`)
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if not shq(`bin/ludicc --headless {src} > {ll}`) { return 1 }
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if not shq(`{cc()} -O2 {ll} -o {outbin}`) { return 1 }
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if not save { run(`rm -f {ll}`) }
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print(`done. run: printf 'ddss' | ./{outbin} && open out.ppm`)
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print(`done. run: mkdir -p build && printf 'ddss' | ./{outbin} && open build/out.ppm`)
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return 0
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}
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@ -83,13 +84,14 @@ function cmd_app() -> int {
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}
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# Remove every generated artifact and leave the tracked source untouched: the
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# whole build/ tree (IR, objects, compiled apps), the headless render dropped in
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# the root (out.ppm), and any stray *.tmp/*.ll left behind by a failed build.
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# The toolchain binaries in bin/ are kept so the running `x` survives; rebuild
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# them any time with `x build`.
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# whole build/ tree (IR, objects, compiled apps, the headless render at
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# build/out.ppm), and any stray *.tmp/*.ll left behind by a failed build. A
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# legacy out.ppm in the root (from an older toolchain) is swept too. The
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# toolchain binaries in bin/ are kept so the running `x` survives; rebuild them
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# any time with `x build`.
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function cmd_clean() -> int {
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run("rm -rf build")
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run("rm -f out.ppm bin/*.tmp")
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print("cleaned: build/, out.ppm, bin/*.tmp (bin/ toolchain kept — `x build` to rebuild)")
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print("cleaned: build/ (incl. build/out.ppm), bin/*.tmp (bin/ toolchain kept — `x build` to rebuild)")
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return 0
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}
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