Repository-cleanup / DX pass folding three tracker items into one coherent change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test` 29/0, `bin/x test-tools` 29/0). #28 — curate & categorise examples/ - 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/, ecs/, events/, networking/, lang/, library/ (was lib/). - chronorift dir-vs-file duplication resolved: the entry file and its import modules now live together under games/chronorift(.ludic). - Every path reference updated repo-wide (test runner, editor-tool drivers, docs/site, design docs). - New examples/README.md indexes the whole set with run commands. - Showcase examples without a self-asserting entry (hello, events, net_rt) now get a compile-only rot guard in `bin/x test`, so nothing here rots silently. #30 — text-diffable golden baseline - The 4 binary selfhost/golden/*.ppm blobs are replaced by a single selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are byte-identical to the old PPMs, so the baseline is unchanged — only its form. - game_case now compares framebuffer hashes; a regression shows as a changed hex line in review, not "binary files differ". - New `bin/x golden` regenerates the manifest deliberately (review with `git diff selfhost/golden/renders.sha256`). #27 — PPM & asset handling - Headless renders now write build/out.ppm, never the repo root; `x app`, `x clean`, messaging and .gitignore updated to match. Nothing is written to the working root any more. - Redundant local Kenney .zip archives removed (the art ships extracted; .gitignore already excludes *.zip). CC0 License.txt files retained. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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73 changed files with 364 additions and 194 deletions
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@ -15,12 +15,55 @@ function sh_case(name: pointer, exp: pointer) -> void {
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if (got == exp) { ok(`{name} ({got})`) } else { bad2(name, `got [{got}] want [{exp}]`) }
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}
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# compile examples/<name>.ludic as a game and diff its render against the golden
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function game_case(name: pointer, keys: pointer) -> void {
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if not game_build_ok("bin/ludicc", `examples/{name}.ludic`, `/tmp/x_g_{name}`) { bad(`{name}: build`); return }
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run(`printf '%s' '{keys}' | /tmp/x_g_{name} >/dev/null 2>&1`)
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if shq(`cmp -s selfhost/golden/{name}.ppm out.ppm`) { ok(`{name} matches the golden render`) }
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else { bad(`{name}: differs from golden`) }
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# compile examples/<path>.ludic as a game, render it headless, and compare the
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# framebuffer's SHA-256 against the text baseline in selfhost/golden/renders.sha256.
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# A hash is tiny and text-diffable — a regression shows as a changed hex line in a
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# review, not an opaque "binary files differ". Regenerate the baseline with
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# `bin/x golden` (see cmd_golden below).
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function game_case(path: pointer, keys: pointer) -> void {
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let nm = flat(path)
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if not game_build_ok("bin/ludicc", `examples/{path}.ludic`, `/tmp/x_g_{nm}`) { bad(`{path}: build`); return }
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run("mkdir -p build")
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run(`printf '%s' '{keys}' | /tmp/x_g_{nm} >/dev/null 2>&1`)
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let got = capture_line("shasum -a 256 build/out.ppm | cut -d' ' -f1")
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let want = capture_line(`grep '^{path} ' selfhost/golden/renders.sha256 | cut -d' ' -f2`)
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if (want == "") { bad2(path, "no golden hash (run: bin/x golden)"); return }
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if (got == want) { ok(`{path} matches the golden render`) }
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else { bad2(path, `render hash {got} != golden {want}`) }
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}
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# render one golden game and return its "<path> <sha256>\n" manifest line (empty
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# string on build failure). Shared by `bin/x golden` and nothing else.
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function bless_render(path: pointer, keys: pointer) -> pointer {
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let nm = flat(path)
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if not game_build_ok("bin/ludicc", `examples/{path}.ludic`, `/tmp/x_bg_{nm}`) {
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err(`golden: {path} failed to build\n`); return ""
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}
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run("mkdir -p build")
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run(`printf '%s' '{keys}' | /tmp/x_bg_{nm} >/dev/null 2>&1`)
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let h = capture_line("shasum -a 256 build/out.ppm | cut -d' ' -f1")
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return `{path} {h}\n`
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}
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# regenerate the text render baseline. The keys here MUST match game_case's so
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# the baseline and the checks render the same frame. Deliberate, reviewable:
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# run it, then `git diff selfhost/golden/renders.sha256` shows exactly which
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# render changed before you commit the new hash.
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function cmd_golden() -> int {
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ensure_ludicc()
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if not is_exec("bin/ludicc") { err("golden: bin/ludicc unavailable\n"); return 1 }
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var manifest = ""
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manifest = manifest + bless_render("games/snake", "ddssaawwddss")
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manifest = manifest + bless_render("games/menu", "ssss")
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manifest = manifest + bless_render("games/chronorift", "ddddwwwwaassK")
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manifest = manifest + bless_render("rendering/draw_prims", "")
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if not write_file("selfhost/golden/renders.sha256", manifest) {
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err("golden: could not write selfhost/golden/renders.sha256\n"); return 1
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}
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print("wrote selfhost/golden/renders.sha256:")
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out(manifest)
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print("review the change: git diff selfhost/golden/renders.sha256")
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return 0
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}
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function cmd_selfhost_test() -> int {
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@ -57,12 +100,13 @@ function cmd_selfhost_test() -> int {
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sh_case("color", "16744512 1090486336 1090486336 8355711 8355711 8355711")
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print("== the self-host compiler compiles real games (vs golden output) ==")
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# the golden PPMs were produced by the original C compiler; the self-hosted
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# compiler must reproduce them exactly.
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game_case("snake", "ddssaawwddss")
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game_case("menu", "ssss")
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game_case("chronorift", "ddddwwwwaassK")
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game_case("draw_prims", "")
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# the golden render hashes were first produced by the original C compiler; the
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# self-hosted compiler must reproduce the same framebuffer, byte for byte, so
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# its SHA-256 matches the checked-in baseline in selfhost/golden/renders.sha256.
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game_case("games/snake", "ddssaawwddss")
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game_case("games/menu", "ssss")
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game_case("games/chronorift", "ddddwwwwaassK")
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game_case("rendering/draw_prims", "")
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print("== the bootstrap fixpoint (seeded from bin/ludicc) ==")
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if shq("bin/x bootstrap > /tmp/x_boot.out 2>&1") { ok("gen2.ll == gen3.ll (compiler reproduces itself)") }
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