ludic.ui: a bar's min, max and value read without ui_attr's new null for a miss (ui_attr_float), and the action answer ring made full with the state - craft's bar kept a block a frame, pack/shop/journal kept one frame filling the ring

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 18:56:10 +03:00
parent 8c72437ecc
commit fc22c3f250
4 changed files with 17 additions and 7 deletions

View file

@ -43,7 +43,7 @@ export state UiState {
mm_ivals: []Val = null
ev_depth: int = 0 # eval.ludic: a call's arguments, in lists kept one a depth
ev_args: []Val = new []Val
@max(64) ev_ring: []Val = new []Val # eval.ludic: calls' answers while an action runs, EV_RING of them
@max(64) ev_ring: []Val = ev_ring_new() # eval.ludic: calls' answers while an action runs, EV_RING of them, made with the state
ev_ring_at: int = 0
cv_texts: []string = new []string # units_pieces.ludic: a value's var() pieces, kept
tx_pieces: [][]string = new [][]string # eval_text.ludic: a text's pieces, a list a depth

View file

@ -20,11 +20,11 @@ function ct_part(ui_st: mut UiState, n: UiNode, cls: string, text: string) -> Ui
# <progress value max> and <meter value min max>: a track with a fill as far as the value
function ct_build_bar(ui_st: mut UiState, n: UiNode) -> void {
n.dir = UI_ROW
let lo = Value.as_float(ui_attr(n, "min"))
var hi = Value.as_float(ui_attr(n, "max"))
let lo = ui_attr_float(n, "min", 0.0)
var hi = ui_attr_float(n, "max", 0.0)
if hi <= lo { hi = lo + 1.0 }
let fill = ct_part(ui_st, n, "ui-fill", "")
fill.w_pct = Math.clamp((Value.as_float(ui_attr(n, "value")) - lo) / (hi - lo), 0.0, 1.0) * 100.0
fill.w_pct = Math.clamp((ui_attr_float(n, "value", 0.0) - lo) / (hi - lo), 0.0, 1.0) * 100.0
ui_kept(n.children, fill)
}
function ct_build(ui_st: mut UiState, n: UiNode) -> void {
@ -54,10 +54,10 @@ function ct_build(ui_st: mut UiState, n: UiNode) -> void {
}
}
function ct_build_range(ui_st: mut UiState, n: UiNode) -> void {
let lo = Value.as_float(ui_attr(n, "min"))
var hi = Value.as_float(ui_attr(n, "max"))
let lo = ui_attr_float(n, "min", 0.0)
var hi = ui_attr_float(n, "max", 0.0)
if hi <= lo { hi = lo + 1.0 }
let v = Value.as_float(ui_attr(n, "value"))
let v = ui_attr_float(n, "value", 0.0)
let track = ct_part(ui_st, n, "ui-track", "")
let fill = ct_part(ui_st, n, "ui-fill", "")
fill.w_pct = Math.clamp((v - lo) / (hi - lo), 0.0, 1.0) * 100.0

View file

@ -77,5 +77,10 @@ function ev_into(ui_st: mut UiState) -> Val {
return ring[at]
}
const EV_RING: int = 64
function ev_ring_new() -> []Val {
let l = new []Val
for i in 0 .. EV_RING { push(l, Value.null()) }
return l
}
function ui_eval_text(ui_st: mut UiState, x: UiExpr, e: UiEnv) -> string { return vl_text(ui_eval(ui_st, x, e)) }
function ui_eval_bool(ui_st: mut UiState, x: UiExpr, e: UiEnv) -> bool { return vl_truthy(ui_eval(ui_st, x, e)) }

View file

@ -94,6 +94,11 @@ export function ui_attr_has(n: UiNode, key: string) -> bool {
}
return false
}
# an attribute as a number, `none` when it is not there - without ui_attr's new null for a miss
export function ui_attr_float(n: UiNode, key: string, none: float) -> float {
if not ui_attr_has(n, key) { return none }
return Value.as_float(ui_attr(n, key))
}
export function ui_attr_text(n: UiNode, key: string) -> string {
if n.akeys == null { return "" }
for i in 0 .. len(n.akeys) {