ludic.ui: a bar's min, max and value read without ui_attr's new null for a miss (ui_attr_float), and the action answer ring made full with the state - craft's bar kept a block a frame, pack/shop/journal kept one frame filling the ring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4 changed files with 17 additions and 7 deletions
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@ -43,7 +43,7 @@ export state UiState {
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mm_ivals: []Val = null
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ev_depth: int = 0 # eval.ludic: a call's arguments, in lists kept one a depth
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ev_args: []Val = new []Val
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@max(64) ev_ring: []Val = new []Val # eval.ludic: calls' answers while an action runs, EV_RING of them
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@max(64) ev_ring: []Val = ev_ring_new() # eval.ludic: calls' answers while an action runs, EV_RING of them, made with the state
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ev_ring_at: int = 0
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cv_texts: []string = new []string # units_pieces.ludic: a value's var() pieces, kept
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tx_pieces: [][]string = new [][]string # eval_text.ludic: a text's pieces, a list a depth
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