ludic.ui: a bar's min, max and value read without ui_attr's new null for a miss (ui_attr_float), and the action answer ring made full with the state - craft's bar kept a block a frame, pack/shop/journal kept one frame filling the ring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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8c72437ecc
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4 changed files with 17 additions and 7 deletions
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@ -20,11 +20,11 @@ function ct_part(ui_st: mut UiState, n: UiNode, cls: string, text: string) -> Ui
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# <progress value max> and <meter value min max>: a track with a fill as far as the value
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function ct_build_bar(ui_st: mut UiState, n: UiNode) -> void {
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n.dir = UI_ROW
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let lo = Value.as_float(ui_attr(n, "min"))
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var hi = Value.as_float(ui_attr(n, "max"))
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let lo = ui_attr_float(n, "min", 0.0)
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var hi = ui_attr_float(n, "max", 0.0)
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if hi <= lo { hi = lo + 1.0 }
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let fill = ct_part(ui_st, n, "ui-fill", "")
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fill.w_pct = Math.clamp((Value.as_float(ui_attr(n, "value")) - lo) / (hi - lo), 0.0, 1.0) * 100.0
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fill.w_pct = Math.clamp((ui_attr_float(n, "value", 0.0) - lo) / (hi - lo), 0.0, 1.0) * 100.0
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ui_kept(n.children, fill)
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}
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function ct_build(ui_st: mut UiState, n: UiNode) -> void {
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@ -54,10 +54,10 @@ function ct_build(ui_st: mut UiState, n: UiNode) -> void {
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}
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}
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function ct_build_range(ui_st: mut UiState, n: UiNode) -> void {
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let lo = Value.as_float(ui_attr(n, "min"))
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var hi = Value.as_float(ui_attr(n, "max"))
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let lo = ui_attr_float(n, "min", 0.0)
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var hi = ui_attr_float(n, "max", 0.0)
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if hi <= lo { hi = lo + 1.0 }
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let v = Value.as_float(ui_attr(n, "value"))
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let v = ui_attr_float(n, "value", 0.0)
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let track = ct_part(ui_st, n, "ui-track", "")
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let fill = ct_part(ui_st, n, "ui-fill", "")
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fill.w_pct = Math.clamp((v - lo) / (hi - lo), 0.0, 1.0) * 100.0
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