Phase 7a: bitwise operators & | ^ << >> ~ (retire band/bor/shl/…)

First step of the "stop feeling like C" pass. Bitwise ops were functions
(`band(x, MASK)`, `shl(a, 3)`); they are now real operators:

  band -> &   bor -> |   bxor -> ^   shl -> <<   shr -> >>   bnot -> ~

Precedence is Go-style so the C footgun is gone: `<<`/`>>`/`&` bind like `*`,
`|`/`^` like `+`, both tighter than comparison — `flags & MASK == 0` parses as
`(flags & MASK) == 0`. `>>` is logical (lshr), matching the old `shr`.

Mechanics: lexer tokenizes `<< >> & | ^ ~`; p_mul takes `<< >> &`, p_add takes
`| ^`, p_unary takes `~`; emit_bin routes them through the existing int arith
path (arith_code gains and/or/xor/shl/lshr) and E_UN handles `~`. The six
intrinsics are deleted.

Delivered as two reseeds: (A) add the operators keeping the intrinsics, (B)
migrate every call site to operator form (85 lines across compiler + runtime,
via a balanced-paren call->operator script; two multi-line big-endian reads in
image/truetype done by hand) and delete the intrinsics. Vocabulary drops the six
from LUDIC_INTRINSICS (ludic_syntax.h, grammar, LudicTokens.kt) and the grammar
gains a bitwise-operator rule. LANGUAGE.md precedence table rewritten.

Reseeded (21724 lines); C-free fixpoint holds; goldens byte-identical (the PNG
and TrueType decoders lean on these ops); 17/17; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-28 00:45:10 +03:00
parent 0e0c58519d
commit fcada23eba
18 changed files with 3417 additions and 3403 deletions

View file

@ -571,14 +571,17 @@ whose battle menus dispatch on `KnightAct`/`MageAct` instead of `0..3`.
## Expressions
Precedence: `or → and → compar(< <= > >= == !=) → + - → * / % → unary(- not) →
postfix(. () )`. Operators are built-in only (no overloading). The boolean
operators are spelled **`and` / `or` / `not`**; `&&` and `||` are not Ludic operators
and `!` are rejected with a diagnostic naming the fix (`!=` is unaffected). Bitwise operations are
functions (`band`, `bor`, `bxor`, `bnot`, `shl`, `shr`), so the symbols are free
— which is why there is only one spelling to remember. `expr with { field: … }` is not implemented; records appear
only in `spawn`. Char literals (`'w'`) are `int` code points; colors are hex
ints (`0xff8800`).
Precedence (high to low): `postfix(. [] ()) → unary(- ~ not) →
* / % << >> & → + - | ^ → compar(< <= > >= == !=) → and → or`.
The bitwise operators bind **tighter than comparison** (Go-style), so
`flags & MASK == 0` means `(flags & MASK) == 0` — no parentheses needed.
Operators are built-in only (no overloading). The boolean operators are spelled
**`and` / `or` / `not`**; `&&` and `||` are not Ludic operators, and a bare `!` is
rejected with a diagnostic naming the fix (`!=` is unaffected). Bitwise operators
are **`& | ^ << >> ~`** (`>>` is a logical/unsigned shift). `expr with { field: … }`
is not implemented; records appear only in `spawn`. Char literals (`'w'`) are
`int` code points; colors are hex ints (`0xff8800`).
## Builtins (the standard library / runtime surface)