Phase 7a: bitwise operators & | ^ << >> ~ (retire band/bor/shl/…)
First step of the "stop feeling like C" pass. Bitwise ops were functions (`band(x, MASK)`, `shl(a, 3)`); they are now real operators: band -> & bor -> | bxor -> ^ shl -> << shr -> >> bnot -> ~ Precedence is Go-style so the C footgun is gone: `<<`/`>>`/`&` bind like `*`, `|`/`^` like `+`, both tighter than comparison — `flags & MASK == 0` parses as `(flags & MASK) == 0`. `>>` is logical (lshr), matching the old `shr`. Mechanics: lexer tokenizes `<< >> & | ^ ~`; p_mul takes `<< >> &`, p_add takes `| ^`, p_unary takes `~`; emit_bin routes them through the existing int arith path (arith_code gains and/or/xor/shl/lshr) and E_UN handles `~`. The six intrinsics are deleted. Delivered as two reseeds: (A) add the operators keeping the intrinsics, (B) migrate every call site to operator form (85 lines across compiler + runtime, via a balanced-paren call->operator script; two multi-line big-endian reads in image/truetype done by hand) and delete the intrinsics. Vocabulary drops the six from LUDIC_INTRINSICS (ludic_syntax.h, grammar, LudicTokens.kt) and the grammar gains a bitwise-operator rule. LANGUAGE.md precedence table rewritten. Reseeded (21724 lines); C-free fixpoint holds; goldens byte-identical (the PNG and TrueType decoders lean on these ops); 17/17; vocab + doc-fences clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -197,11 +197,11 @@ fn rt_seed(s: int) -> void {
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# masked off only when a caller asks for a number.
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fn rt_next_rand() -> int {
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var x = rt_rng
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x = bxor(x, shl(x, 13))
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x = bxor(x, shr(x, 17))
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x = bxor(x, shl(x, 5))
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x = (x ^ (x << 13))
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x = (x ^ (x >> 17))
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x = (x ^ (x << 5))
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rt_rng = x
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return band(x, 2147483647)
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return (x & 2147483647)
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}
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fn rt_rng_range(lo: int, hi: int) -> int {
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