Phase 7a: bitwise operators & | ^ << >> ~ (retire band/bor/shl/…)
First step of the "stop feeling like C" pass. Bitwise ops were functions (`band(x, MASK)`, `shl(a, 3)`); they are now real operators: band -> & bor -> | bxor -> ^ shl -> << shr -> >> bnot -> ~ Precedence is Go-style so the C footgun is gone: `<<`/`>>`/`&` bind like `*`, `|`/`^` like `+`, both tighter than comparison — `flags & MASK == 0` parses as `(flags & MASK) == 0`. `>>` is logical (lshr), matching the old `shr`. Mechanics: lexer tokenizes `<< >> & | ^ ~`; p_mul takes `<< >> &`, p_add takes `| ^`, p_unary takes `~`; emit_bin routes them through the existing int arith path (arith_code gains and/or/xor/shl/lshr) and E_UN handles `~`. The six intrinsics are deleted. Delivered as two reseeds: (A) add the operators keeping the intrinsics, (B) migrate every call site to operator form (85 lines across compiler + runtime, via a balanced-paren call->operator script; two multi-line big-endian reads in image/truetype done by hand) and delete the intrinsics. Vocabulary drops the six from LUDIC_INTRINSICS (ludic_syntax.h, grammar, LudicTokens.kt) and the grammar gains a bitwise-operator rule. LANGUAGE.md precedence table rewritten. Reseeded (21724 lines); C-free fixpoint holds; goldens byte-identical (the PNG and TrueType decoders lean on these ops); 17/17; vocab + doc-fences clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -71,7 +71,7 @@ object LudicVocabulary {
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"poke32", "peekp", "pokep", "peekf", "pokef", "ptr_add", "ptr_null",
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"ptr_is_null", "as_fixed", "as_int", "file_open", "file_read", "file_write",
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"file_seek", "file_tell", "file_close", "read_byte", "write_byte", "print_str",
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"str_len", "shl", "shr", "band", "bor", "bxor", "bnot", "os_exit", "os_time",
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"str_len", "os_exit", "os_time",
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"is_windowed", "game_title", "win_open", "win_poll", "win_present",
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"win_running", "win_close"
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)
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