ludic.base, ludic.wildlife, ludic.npc: fact records reused, not made per fact
wl_fact made a new WildFact per fact, about one a frame, and Ludic never gives one back. ludic.base's q_unheld(q, pool, out) lists the records a queue no longer holds: neither waiting nor handed out by its last drain, which is good until the next drain. ludic.wildlife and ludic.npc now keep a pool, hand out a free record, and make a new one only when every record is held. Taking a record writes the state, so wl_fact / np_fact and the few callers holding their state read-only take it mut. Tests: q_unheld's rules (an empty drain holds on, the safe side); 3000 prints drained frame by frame use at most 4 records; 500 arrivals drained turn by turn use at most 4. base 37, wildlife 27, npc 17; all packages 420. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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13 changed files with 129 additions and 10 deletions
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@ -83,4 +83,14 @@ program WildCrowdTest {
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wildlife_clear(wildlife_st)
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expect(not wildlife_listed(wildlife_st, a))
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}
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test "a fact a frame, drained each frame, makes a few records and then reuses them" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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let a = walker(wildlife_st, wildlife_tests_fake_st)
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for k in 1 .. 3001 {
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wildlife_moved(wildlife_st, a, 0.0, -3.0 * float(k), 0.0, -1.2)
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let fs = q_drain(wildlife_facts(wildlife_st))
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for i in 0 .. len(fs) { expect_eq(fs[i].what, WILD_PRINT) }
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}
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expect(wildlife_fact_records(wildlife_st) <= 4)
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}
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}
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