Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8)
Raw byte access is now indexing, not C-style peek/poke: peek8(src, i) -> src[i] (reads a byte, widened to int) poke8(out, j, r) -> out[j] = r (narrows the int to a byte) E_INDEX on a non-slice pointer/string lowers to a `getelementptr i8` + load/zext (read) or trunc/store (write) — byte-identical to the old peek8/poke8, so the migration reproduces the compiler exactly. A "byte" element type (llty i8) drives the widen/narrow. The compiler's own byte work now reads naturally, e.g. `is_slice_ty` is `t[0] == 91 and t[1] == 93`. Subtlety fixed on the way: g_addr_ty (the out-param carrying the indexed element type) must be set AFTER evaluating the index expression, since a member/index in the index would otherwise clobber it — doing it early made a byte read load a full pointer from a byte address and crash the self-compile. Two reseeds: add byte-index support keeping peek8/poke8, then migrate 148 call sites and delete the intrinsics (+ the now-dead emit_gep_i8). Vocabulary drops peek8/poke8. Reseeded (22604 lines); C-free fixpoint holds; goldens identical; 18/18; vocab clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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25 changed files with 3309 additions and 3388 deletions
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@ -36,7 +36,7 @@ fn z_bits(need: int) -> int {
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z_err = 1
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return 0
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}
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val = (val | (peek8(z_src, z_pos) << z_bitcnt))
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val = (val | (z_src[z_pos] << z_bitcnt))
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z_pos = z_pos + 1
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z_bitcnt = z_bitcnt + 8
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}
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@ -129,13 +129,13 @@ fn z_stored(out: ptr, at: int, cap: int) -> int {
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z_bitbuf = 0
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z_bitcnt = 0 # stored blocks are byte-aligned
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if z_pos + 4 > z_len { return -1 }
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let n = peek8(z_src, z_pos) + (peek8(z_src, z_pos + 1) << 8)
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let n = z_src[z_pos] + (z_src[z_pos + 1] << 8)
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z_pos = z_pos + 4 # LEN then its one's complement
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var w = at
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for i in 0 .. n {
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if z_pos >= z_len { return -1 }
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if w >= cap { return -1 }
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poke8(out, w, peek8(z_src, z_pos))
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out[w] = z_src[z_pos]
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w = w + 1
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z_pos = z_pos + 1
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}
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@ -150,7 +150,7 @@ fn z_codes(out: ptr, at: int, cap: int, lit: ptr, dist: ptr) -> int {
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if sym < 0 { return -1 }
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if sym < 256 {
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if w >= cap { return -1 }
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poke8(out, w, sym)
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out[w] = sym
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w = w + 1
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}
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if sym > 256 {
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@ -163,7 +163,7 @@ fn z_codes(out: ptr, at: int, cap: int, lit: ptr, dist: ptr) -> int {
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if distance > w { return -1 }
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for k in 0 .. length {
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if w >= cap { return -1 }
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poke8(out, w, peek8(out, w - distance))
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out[w] = out[w - distance]
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w = w + 1
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}
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}
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@ -197,7 +197,7 @@ fn z_dynamic_tables(lit: ptr, dist: ptr) -> int {
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# 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 — biased by '0' so it is one literal
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let order = "@AB08796:5;4<3=2>1?"
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for i in 0 .. ncode {
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poke32(lengths, peek8(order, i) - 48, z_bits(3))
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poke32(lengths, order[i] - 48, z_bits(3))
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}
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let clen = z_table_new(19)
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z_table_build(clen, lengths, 19)
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@ -270,7 +270,7 @@ fn z_inflate(src: ptr, len: int, out: ptr, cap: int) -> int {
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# zlib wrapper (RFC 1950): two header bytes, then DEFLATE, then Adler-32.
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fn z_uncompress(src: ptr, len: int, out: ptr, cap: int) -> int {
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if len < 2 { return -1 }
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let cmf = peek8(src, 0)
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let cmf = src[0]
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if (cmf & 15) != 8 { return -1 }
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return z_inflate(ptr_add(src, 2), len - 2, out, cap)
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}
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