feat(render3d): terrain_chunk_heights - the ground's B-spline heights a chunk at a time (23.5)
n x n samples of chunk (i, j) of a size_m grid from the terrain's corner, row-major into the caller's buffer with nothing allocated, each the (1 4 1) / 6 B-spline filter of the texels under it (ter_spline_at): what ludic.physics' jph_shape_heightfield_bspline makes of the whole map, so a chunk's physics ground matches the drawn one and its neighbours' to the bit. The read-back lives for the whole map (terrain_generate to terrain_unload). examples/rendering/chunks.ludic, in the suite, checks the shared edges, a sample against the filter by hand, and a short buffer refused. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
3915af34c2
commit
ff658633fb
5 changed files with 132 additions and 0 deletions
|
|
@ -23,6 +23,7 @@ import "camera.ludic"
|
|||
import "sky.ludic"
|
||||
import "daylight.ludic"
|
||||
import "terrain.ludic"
|
||||
import "terrain_chunks.ludic"
|
||||
import "overlay.ludic"
|
||||
import "shadow.ludic"
|
||||
import "post.ludic"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue