ludic.physics, ludic.character, ludic.vehicles: fact records reused, and phys_sink allocates nothing
The per-frame sweep over physics, character, vehicles and nav found three fact makers that made a record per fact: contacts and splashes, the character's and the vehicles'. Each keeps a pool now, as wildlife's and npc's do (q_unheld). phys_sink, asked on every removal, built two new lists each time; it filters into a kept spare pair and swaps. ludic.nav's paths and crowds already allocate nothing, and none of the four builds a string per call. What remains at load, reset or a world swap is not per frame. vehicle_feed takes its state mut. vehicles_test: 1000 fed facts, drained turn by turn, use at most 4 records. All packages 421. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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10 changed files with 92 additions and 11 deletions
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@ -32,8 +32,8 @@ export function phys_close(physics_st: mut PhysicsState) -> void {
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}
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}
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physics_st.ph_shapes = new []pointer
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physics_st.ph_floats = new []int
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physics_st.ph_float_k = new []float
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List.clear(physics_st.ph_floats)
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List.clear(physics_st.ph_float_k)
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if physics_st.ph_facts != null { q_clear(physics_st.ph_facts) }
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}
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