ludic.physics, ludic.character, ludic.vehicles: fact records reused, and phys_sink allocates nothing
The per-frame sweep over physics, character, vehicles and nav found three fact makers that made a record per fact: contacts and splashes, the character's and the vehicles'. Each keeps a pool now, as wildlife's and npc's do (q_unheld). phys_sink, asked on every removal, built two new lists each time; it filters into a kept spare pair and swaps. ludic.nav's paths and crowds already allocate nothing, and none of the four builds a string per call. What remains at load, reset or a world swap is not per frame. vehicle_feed takes its state mut. vehicles_test: 1000 fed facts, drained turn by turn, use at most 4 records. All packages 421. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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10 changed files with 92 additions and 11 deletions
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@ -33,12 +33,28 @@ export function phys_steps(physics_st: PhysicsState) -> int { return physics_st.
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# m/s2 down is negative
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export function phys_gravity(physics_st: mut PhysicsState, y: float) -> void { if physics_st.ph_world != null { jph_world_gravity(physics_st.ph_world, y) } }
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# a fact record no drain holds any more, made fresh (and kept) only when every one is held: a
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# fact can come every frame, and a record a frame is never given back
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function ph_fact_record(physics_st: mut PhysicsState) -> PhysFact {
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if physics_st.ph_fnext >= len(physics_st.ph_ffree) {
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q_unheld(phys_facts(physics_st), physics_st.ph_fpool, physics_st.ph_ffree)
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physics_st.ph_fnext = 0
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}
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if physics_st.ph_fnext < len(physics_st.ph_ffree) {
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let f = physics_st.ph_ffree[physics_st.ph_fnext]
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physics_st.ph_fnext += 1
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return f
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}
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let f = new PhysFact
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push(physics_st.ph_fpool, f)
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return f
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}
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function ph_contacts(physics_st: mut PhysicsState) -> void {
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let n = jph_contacts_drain(physics_st.ph_world, physics_st.ph_ids, physics_st.ph_vals, PH_CAP)
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for i in 0 .. n {
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let speed = physics_st.ph_vals[i * 4 + 3]
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if speed >= physics_st.ph_hard {
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let f = new PhysFact
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let f = ph_fact_record(physics_st)
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f.what = PHYS_HIT
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f.a = physics_st.ph_ids[i * 2]
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f.b = physics_st.ph_ids[i * 2 + 1]
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