ludic.physics, ludic.character, ludic.vehicles: fact records reused, and phys_sink allocates nothing

The per-frame sweep over physics, character, vehicles and nav found three fact makers that made a record per fact: contacts and splashes, the character's and the vehicles'. Each keeps a pool now, as wildlife's and npc's do (q_unheld). phys_sink, asked on every removal, built two new lists each time; it filters into a kept spare pair and swaps. ludic.nav's paths and crowds already allocate nothing, and none of the four builds a string per call. What remains at load, reset or a world swap is not per frame. vehicle_feed takes its state mut. vehicles_test: 1000 fed facts, drained turn by turn, use at most 4 records. All packages 421.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 02:03:09 +03:00
parent fe2d2bacd7
commit fffedf71d0
10 changed files with 92 additions and 11 deletions

View file

@ -4,7 +4,7 @@
export function vehicle_own(v: Vehicle) -> void { if v != null { v.owned = true } }
# hay for a horse, up to a full belly
export function vehicle_feed(vehicles_st: VehiclesState, v: Vehicle, amount: float) -> void {
export function vehicle_feed(vehicles_st: mut VehiclesState, v: Vehicle, amount: float) -> void {
if v == null { return }
v.food = Math.min(v.food + amount, 100.0)
ve_say(vehicles_st, VEHICLE_FED, v, amount)